Skip to main content

Posts

7 hacks to increase Intelligence and Brilliance

A 7 to 8-hour sleep cycle keeps you active :   Our bodies must sleep in order to receive the relaxation they require after a long day of hard work. Neuroplasticity, or the brain's capacity to alter its activity in response to experiences throughout the course of our lives by restructuring its structure and functions, depends on getting a sufficient amount of sleep. We are more susceptible to health hazards like deteriorating symptoms of depression, high blood pressure, headaches, and seizures when we don't get enough sleep. Additionally, the immune system is weakened, raising the risk of diseases and infections. Your brain builds and maintains the neural connections needed for memory development and retention while you sleep. These procedures not only aid in problem-solving and critical thinking but also assist and improve learning capacities. Sleep has been associated with enhanced cognition and concentration, both of which can boost performance and productivity at work, schoo
Recent posts

Quality Assurance (QA) in Software Testing

asked by MU in Nov-2019 examination Quality Assurance (QA) : In Software Testing, Quality Assurance is described as a technique for ensuring the quality of software product's or service's given to client by a company. Any systematic process of verifying whether a product or service fulfills stated requirement's is known as Quality Assurance. Quality Assurance is concerned with making the software development process more efficient and effective in accordance with the quality standards established for software product's. Quality assurance is a proactive procedure that identifies strategies to avoid bugs in the software development process. A Quality Assurance System is designed to boost consumers trust and credibility while also enhancing work procedure's and efficiency allowing a company to compete more effectively. The ISO is a driving force behind Quality Assurance Methods and the mapping of the Quality Assurance Processes. Quality Assurance is frequently used in

Read this if you'd like to become the software developer or programmer of your dreams

After reading this, put the phone away : The smartphone's apps, gaming, social media, and news feeds are all highly addicting. They are made to stimulate the release of dopamine, which in turn activates the brain's pleasure regions. Here is a report if you think I'm exaggerating. If you search, there are a tonne of other articles. Why do you suppose the name of this business is Dopamine Labs? Neuroscientists are used by a lot of businesses—possibly all of them—to assist create products that are addictive. Are these tobacco firms of the twenty-first century producing large numbers of addicts to their goods? A little bit, certainly. You ought to be so furious and empowered to make choices about how you use your phone now that you are aware of how you are being used. Do you want to take charge of it or let it have power over you? You'll have a lot of time you never had when you wean yourself off the phone. Work on the tasks you know to be actually important with the same

How can I keep my code in mind?

Many newcomers ask this query. Do programmers memorize everything? Do they memorize the entire documentation and programming language? Do I have to remember every detail to qualify as a professional developer? There is a resounding NO to each of these. The goal will never be achieved by memorization of the code. Today, almost every piece of information can be looked up directly from a computer or smartphone. The most crucial ideas will survive in your head because you apply them repeatedly, while the more enigmatic ideas will be permanently preserved online. Every time you need them, just a fast Google search. A developer's most frequently utilized resource is.... google.com Good programmers don't waste time trying to learn everything by heart. They do a good job of understanding the topics, reading the documentation, and correctly using Google to fill in the blanks. There will never be a time in programming where you can say, "I have learnt and mastered everything" i

Utility-Based Agent

asked by MU in Nov-2019 & Apr-2019 examination     The agents which are developed having their end users as building blocks are called utility-based agents . When there are multiple possible alternatives, then to decide which one is best, utility-based agents are used. They choose actions based on performance (utility) for each state. These agents are similar to goal-based agents but provide an extra component of utility measurement which makes them different by providing a measure of success at a given state. Utility-based agents act based not only on goals but also the best way to achieve the goal. The utility function maps each state to a real number to check how efficiently each action achieves the goal. Agent's happiness should be taken into consideration. Utility describes how "happy" the agent is. 

States, Initial state, Successor function, Action, Goal test, and Path cost to formulate 8-Queens problem.

asked by MU in Nov-2019 examination The 8-Queens problem can be defined as follows :   Place 8 queens on a (8 by 8) chess board such that none of the queen attack any of other. States: Any arrangement of 0 to 8 queens on the board. Initial State: No queen on the board. Successor Function: Add a queen to an empty field on the board. Action: Placing a queen on the board. Goal Test: 8 queens on the board such that no queen attack another. Path Cost: 0 (We are only interested in solution). Theory: This problem can be solved by searching for a solution. This formulation as a search problem can be improved when we realize that, in any solution, there must be exactly one queen in each of the column. Thus, the possible action can be restricted to placing a queen in the next column that does not yet contain a queen. This reduces the branching factor from (initially) 64 to 8. Furthermost, we need to consider only those rows in the next column that are not already attacked by a queen that was pre